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	<channel>
		<title><![CDATA[PixelxCore Forums - All Forums]]></title>
		<link>http://pixelxcore.net/mybb/</link>
		<description><![CDATA[PixelxCore Forums - http://pixelxcore.net/mybb]]></description>
		<pubDate>Wed, 10 Mar 2010 08:34:36 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[This board is now closed.]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=459</link>
			<pubDate>Mon, 01 Feb 2010 01:32:05 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=459</guid>
			<description><![CDATA[Please head to the new website!<br />
<br />
<a href="http://pixelxcore.net/" target="_blank">http://pixelxcore.net/</a>]]></description>
			<content:encoded><![CDATA[Please head to the new website!<br />
<br />
<a href="http://pixelxcore.net/" target="_blank">http://pixelxcore.net/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Engine&#93; [WIP&#93; The GM Super Mario Bros Engine]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=458</link>
			<pubDate>Sat, 30 Jan 2010 21:31:50 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=458</guid>
			<description><![CDATA[<span style="font-weight: bold;">The GM Super Mario Bros Engine</span> is an open-source mario engine for GM 6.1<br />
<br />
<span style="font-weight: bold;">Screenshots</span><br />
<br />
<img src="http://i46.tinypic.com/2rfavc4.png" border="0" alt="[Image: 2rfavc4.png&#93;" /><br />
<br />
<span style="font-weight: bold;">Features</span><br />
<ul>
<li>This engine features all the things of the <span style="font-weight: bold;">All-Stars</span> version of <span style="font-weight: bold;">SMB</span></li>
<li>This engine features a custom save system using a INI file instead of the GM default one</li>
<li>This engine features most of the effects of the game including some found in one of my engines</li>
<li>This engine will have all the cutscenes found in the original game</li></ul>
<br />
<span style="font-weight: bold;">Download</span><br />
<br />
<span style="font-style: italic;">Currently I didn't released this engine, but I'm aiming to post the engine in mid february or once I get the bosses programmed so stay alert!</span><br />
<br />
Ask anything you want of this engine and I will respond you!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">The GM Super Mario Bros Engine</span> is an open-source mario engine for GM 6.1<br />
<br />
<span style="font-weight: bold;">Screenshots</span><br />
<br />
<img src="http://i46.tinypic.com/2rfavc4.png" border="0" alt="[Image: 2rfavc4.png]" /><br />
<br />
<span style="font-weight: bold;">Features</span><br />
<ul>
<li>This engine features all the things of the <span style="font-weight: bold;">All-Stars</span> version of <span style="font-weight: bold;">SMB</span></li>
<li>This engine features a custom save system using a INI file instead of the GM default one</li>
<li>This engine features most of the effects of the game including some found in one of my engines</li>
<li>This engine will have all the cutscenes found in the original game</li></ul>
<br />
<span style="font-weight: bold;">Download</span><br />
<br />
<span style="font-style: italic;">Currently I didn't released this engine, but I'm aiming to post the engine in mid february or once I get the bosses programmed so stay alert!</span><br />
<br />
Ask anything you want of this engine and I will respond you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Front Line Strike]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=455</link>
			<pubDate>Wed, 27 Jan 2010 02:21:50 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=455</guid>
			<description><![CDATA[Might as well put this here as well even though nobody comes here that much anymore. Just in an attempt to get a little activity here.<br />
<br />
This is my graduation project (due next year actually, but hey, an earlier start is better. Plus, I should have the game perfected by then). The online multiplayer (will be programmed last) is the actual graduation project part.<br />
<br />
This is a platformer-view RTS.<br />
<br />
Planning list:<br />
-Campaign mode (working on)<br />
-Free play mode (Pretty much done)<br />
-Online mode (for my graduation project) (will different types of battle modes but I'll program the battle mode first)<br />
-Achievements (done pretty much)<br />
-Perks (mostly done) (perks can't be used in Campaign)<br />
<br />
<img src="http://i47.tinypic.com/51u154.jpg" border="0" alt="[Image: 51u154.jpg&#93;" /><br />
<img src="http://i46.tinypic.com/25h2z2b.jpg" border="0" alt="[Image: 25h2z2b.jpg&#93;" /><br />
<img src="http://i49.tinypic.com/25tgj94.jpg" border="0" alt="[Image: 25tgj94.jpg&#93;" /><br />
<br />
<img src="http://i45.tinypic.com/k35g6b.jpg" border="0" alt="[Image: k35g6b.jpg&#93;" /><br />
<br />
Demo: <span style="color: red;">Recalled. Game disrupting Medic/Mechanic glitch still present.</span>]]></description>
			<content:encoded><![CDATA[Might as well put this here as well even though nobody comes here that much anymore. Just in an attempt to get a little activity here.<br />
<br />
This is my graduation project (due next year actually, but hey, an earlier start is better. Plus, I should have the game perfected by then). The online multiplayer (will be programmed last) is the actual graduation project part.<br />
<br />
This is a platformer-view RTS.<br />
<br />
Planning list:<br />
-Campaign mode (working on)<br />
-Free play mode (Pretty much done)<br />
-Online mode (for my graduation project) (will different types of battle modes but I'll program the battle mode first)<br />
-Achievements (done pretty much)<br />
-Perks (mostly done) (perks can't be used in Campaign)<br />
<br />
<img src="http://i47.tinypic.com/51u154.jpg" border="0" alt="[Image: 51u154.jpg]" /><br />
<img src="http://i46.tinypic.com/25h2z2b.jpg" border="0" alt="[Image: 25h2z2b.jpg]" /><br />
<img src="http://i49.tinypic.com/25tgj94.jpg" border="0" alt="[Image: 25tgj94.jpg]" /><br />
<br />
<img src="http://i45.tinypic.com/k35g6b.jpg" border="0" alt="[Image: k35g6b.jpg]" /><br />
<br />
Demo: <span style="color: red;">Recalled. Game disrupting Medic/Mechanic glitch still present.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DRAWING&#93; Concepts]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=453</link>
			<pubDate>Sun, 24 Jan 2010 23:32:16 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=453</guid>
			<description><![CDATA[Here're a few of my characters (most of them will be discarded). Every now and then, I'll add a new one.<br />
If you can put them to use, feel free to do so. Just show me the project and give credit.<br />
<br />
Ok, starting with the free concepts:<br />
<a href="http://img40.imageshack.us/img40/6487/img008ez.jpg" target="_blank">Ghost</a><br />
I saw a bag on tree... and viola!<br />
<a href="http://img64.imageshack.us/img64/1320/slimeboss.png" target="_blank">Spider Boss</a><br />
This was actually made for project mirror; I just don't wanna necropost. By the way, how's that project going?<br />
<br />
It's only two, but I likely have more to dig up. And I've got a lot of drawing in me.<br />
<br />
Also, two concepts for my own project:<br />
<a href="http://img64.imageshack.us/img64/69/img007f.jpg" target="_blank">Verse</a> and <a href="http://img64.imageshack.us/img64/1001/img006g.jpg" target="_blank">Batta</a>.<br />
I'm glad I finally have fitting characters. I don't want my first game to be too serious.]]></description>
			<content:encoded><![CDATA[Here're a few of my characters (most of them will be discarded). Every now and then, I'll add a new one.<br />
If you can put them to use, feel free to do so. Just show me the project and give credit.<br />
<br />
Ok, starting with the free concepts:<br />
<a href="http://img40.imageshack.us/img40/6487/img008ez.jpg" target="_blank">Ghost</a><br />
I saw a bag on tree... and viola!<br />
<a href="http://img64.imageshack.us/img64/1320/slimeboss.png" target="_blank">Spider Boss</a><br />
This was actually made for project mirror; I just don't wanna necropost. By the way, how's that project going?<br />
<br />
It's only two, but I likely have more to dig up. And I've got a lot of drawing in me.<br />
<br />
Also, two concepts for my own project:<br />
<a href="http://img64.imageshack.us/img64/69/img007f.jpg" target="_blank">Verse</a> and <a href="http://img64.imageshack.us/img64/1001/img006g.jpg" target="_blank">Batta</a>.<br />
I'm glad I finally have fitting characters. I don't want my first game to be too serious.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adisa's Journey [Demo&#93;]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=452</link>
			<pubDate>Thu, 21 Jan 2010 10:26:14 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=452</guid>
			<description><![CDATA[Hey there fellas. I see the forums ain't been too active in a while, but nonetheless.<br />
<br />
Just wanted to share something with you guys: It's the tech demo for the battle system of <span style="font-weight: bold;">Adisa's Journey</span> -- an uber-ambitious project I'm working on for <a href="http://glog.yoyogames.com/?p=705" target="_blank">this</a> contest, based on a novel I've been writing on-and-off for a few years now.<br />
<br />
Seeing as there's money riding on this, I thought I'd gather <span style="text-decoration: underline;">as much criticism as possible</span> from all corners of the internet, just to make sure I don't fuck this one up (this could end up paying my rent for a couple months XD).<br />
<br />
Everything's done by me -- graphics, coding, everything.<br />
<br />
<span style="font-weight: bold;">SCREENIES!</span><br />
<br />
Selecting A Command<br />
<img src="http://img264.imageshack.us/img264/5729/screenshot100i.png" border="0" alt="[Image: screenshot100i.png&#93;" /><br />
Ready, Aim...<br />
<img src="http://img192.imageshack.us/img192/5067/screenshot102wz.png" border="0" alt="[Image: screenshot102wz.png&#93;" /><br />
Setting Up A Big LineShot<br />
<img src="http://img19.imageshack.us/img19/3016/screenshot101cr.png" border="0" alt="[Image: screenshot101cr.png&#93;" /><br />
<br />
<a href="http://host-a.net/broken%20shadow/Adisa%27s%20Journey%20%5BTech%20Demo%20-%20Battle%5D.exe" target="_blank">Download It Here</a><br />
<br />
BTW: Ya should probably read the help file. Srsly.]]></description>
			<content:encoded><![CDATA[Hey there fellas. I see the forums ain't been too active in a while, but nonetheless.<br />
<br />
Just wanted to share something with you guys: It's the tech demo for the battle system of <span style="font-weight: bold;">Adisa's Journey</span> -- an uber-ambitious project I'm working on for <a href="http://glog.yoyogames.com/?p=705" target="_blank">this</a> contest, based on a novel I've been writing on-and-off for a few years now.<br />
<br />
Seeing as there's money riding on this, I thought I'd gather <span style="text-decoration: underline;">as much criticism as possible</span> from all corners of the internet, just to make sure I don't fuck this one up (this could end up paying my rent for a couple months XD).<br />
<br />
Everything's done by me -- graphics, coding, everything.<br />
<br />
<span style="font-weight: bold;">SCREENIES!</span><br />
<br />
Selecting A Command<br />
<img src="http://img264.imageshack.us/img264/5729/screenshot100i.png" border="0" alt="[Image: screenshot100i.png]" /><br />
Ready, Aim...<br />
<img src="http://img192.imageshack.us/img192/5067/screenshot102wz.png" border="0" alt="[Image: screenshot102wz.png]" /><br />
Setting Up A Big LineShot<br />
<img src="http://img19.imageshack.us/img19/3016/screenshot101cr.png" border="0" alt="[Image: screenshot101cr.png]" /><br />
<br />
<a href="http://host-a.net/broken%20shadow/Adisa%27s%20Journey%20%5BTech%20Demo%20-%20Battle%5D.exe" target="_blank">Download It Here</a><br />
<br />
BTW: Ya should probably read the help file. Srsly.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Games you like the most!!!]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=450</link>
			<pubDate>Sat, 09 Jan 2010 10:19:53 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=450</guid>
			<description><![CDATA[I found the thread for speaking out the names of the games that you are currently playing, so I thought about having a thread to discuss your most favorite games. There is a long list of the games that I like, but the ones that I have mentioned are some of my favorites: <br />
Call of Duty: Modern Warfare 2<br />
Left 4 Dead 2<br />
Fallout 3<br />
Assassin Creed 2<br />
I would like to have your call on which ones are your favorite? Just drop the names of few games that you liked the most.]]></description>
			<content:encoded><![CDATA[I found the thread for speaking out the names of the games that you are currently playing, so I thought about having a thread to discuss your most favorite games. There is a long list of the games that I like, but the ones that I have mentioned are some of my favorites: <br />
Call of Duty: Modern Warfare 2<br />
Left 4 Dead 2<br />
Fallout 3<br />
Assassin Creed 2<br />
I would like to have your call on which ones are your favorite? Just drop the names of few games that you liked the most.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Greetings from a Newbie!!!]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=449</link>
			<pubDate>Sat, 09 Jan 2010 09:57:15 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=449</guid>
			<description><![CDATA[Hello Everyone,<br />
My name is Daniel, but I liked to be called Dan and that's the way my friends know me. I have been lurking around for sometime now and dropped in to say hi to everyone here. I found some very good advantage of increasing our knowledge about many things by communicating with different community of people in new forums, and that's the hobby that I picked up lately. I am looking forward to meet some interesting people here. I would be glad to share the information I have with the members here.]]></description>
			<content:encoded><![CDATA[Hello Everyone,<br />
My name is Daniel, but I liked to be called Dan and that's the way my friends know me. I have been lurking around for sometime now and dropped in to say hi to everyone here. I found some very good advantage of increasing our knowledge about many things by communicating with different community of people in new forums, and that's the hobby that I picked up lately. I am looking forward to meet some interesting people here. I would be glad to share the information I have with the members here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hey!]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=447</link>
			<pubDate>Tue, 05 Jan 2010 22:20:53 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=447</guid>
			<description><![CDATA[Hey, everyone. This looks like a cool forum, so I'm joining up.<br />
I'm learning to use C++ with DarkGDK to make my games, but until then, I guess I can post some concepts for other developers to use. If I'm welcome to, I'd like to help out with project mirror also.<br />
<br />
I'm looking forward to posting here!]]></description>
			<content:encoded><![CDATA[Hey, everyone. This looks like a cool forum, so I'm joining up.<br />
I'm learning to use C++ with DarkGDK to make my games, but until then, I guess I can post some concepts for other developers to use. If I'm welcome to, I'd like to help out with project mirror also.<br />
<br />
I'm looking forward to posting here!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[December 30, 2009 - Main Site Taken Down, PxC Expansion Beginning]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=443</link>
			<pubDate>Wed, 30 Dec 2009 12:39:27 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=443</guid>
			<description><![CDATA[Hey everyone. If you've been to the main site recently, you'll notice that the dev blog isn't accessible and the "HOME" link is gone. That's because I've begun work on PxC expansion today. I'll be progressively constructing the new site every day for the next few weeks, so keep an eye out.<br />
<br />
Chances are we'll be getting a new forum soon as well! However, that won't be opening up until the new site does.]]></description>
			<content:encoded><![CDATA[Hey everyone. If you've been to the main site recently, you'll notice that the dev blog isn't accessible and the "HOME" link is gone. That's because I've begun work on PxC expansion today. I'll be progressively constructing the new site every day for the next few weeks, so keep an eye out.<br />
<br />
Chances are we'll be getting a new forum soon as well! However, that won't be opening up until the new site does.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Demo&#93;[Fangame&#93; Bomberman]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=442</link>
			<pubDate>Mon, 28 Dec 2009 21:24:49 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=442</guid>
			<description><![CDATA[I wanted something to do, while Cyber Suits is on hold, so I decided to do this little sideproject.<br />
<br />
For now I'm just working towards a basic Bomberman game. It will be multiplayer only, because it's easier to make.<br />
<br />
If I get as far as getting the basic game complete, I might add some more things like more game modes, more powerups, and maybe some networking.<br />
<br />
<br />
Current Demo (V0.1.1):<br />
It's the first demo, so there isn't really much to do. Use the arrow keys to walk up, down, left and right... And... that's it... <br />
<br />
It's written in XNA, which means it will only run on Windows. It also requires .Net, DirectX and the XNA framework installed. The installer will check for them and will install the last two for you, while you will be asked to download and install .Net yourself if it isn't already installed.<br />
<br />
<a href="http://dl.dropbox.com/u/2375298/Bomberman.msi" target="_blank">Click here to download</a>]]></description>
			<content:encoded><![CDATA[I wanted something to do, while Cyber Suits is on hold, so I decided to do this little sideproject.<br />
<br />
For now I'm just working towards a basic Bomberman game. It will be multiplayer only, because it's easier to make.<br />
<br />
If I get as far as getting the basic game complete, I might add some more things like more game modes, more powerups, and maybe some networking.<br />
<br />
<br />
Current Demo (V0.1.1):<br />
It's the first demo, so there isn't really much to do. Use the arrow keys to walk up, down, left and right... And... that's it... <br />
<br />
It's written in XNA, which means it will only run on Windows. It also requires .Net, DirectX and the XNA framework installed. The installer will check for them and will install the last two for you, while you will be asked to download and install .Net yourself if it isn't already installed.<br />
<br />
<a href="http://dl.dropbox.com/u/2375298/Bomberman.msi" target="_blank">Click here to download</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Idea&#93; The Great Destruction]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=441</link>
			<pubDate>Sat, 26 Dec 2009 00:16:22 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=441</guid>
			<description><![CDATA[This series doesn't have a name yet, but the name would probably be, "The Great Destruction". The story of this series is about a world that has been attacked by The Great Destruction. <br />
The Great Destruction is basically a powerful gas that destroys or changes things it touch. But, The Great Destruction was really just a myth and no one believed it, until one day that changed 3 heroes. <br />
<br />
Its basically a 3 game series with 3 different gameplay. The first game is called "ChochoLand", the second game is called, "Swamp, and last the third game is called "White Shots".<br />
<br />
ChochoLand is a game about a chocolate cube who has to basically fix his home town which he had ruin.<br />
To fix his home town he needs to get different equipment/material from different towns or areas, along the way he will meet up with enemies and allies <br />
<br />
Swamp is a game about a town that has been affected by TGD turning them into trees and plants, but one of the creatures barely got affected and gain a ivy substance power, but wears a hooded outfit to hide his ugly self. He tries to find a cure for his town and for himself before the gas takes over his body turning him into a plant.<br />
But, the more he turns into a plant the more powers he gains.<br />
<br />
White Shots doesn't really have a story yet, but the main character is a bat like creature and he uses a gun to kill zombies that have been revived by TGD.<br />
<br />
-----<br />
Some sprites have already been made for ChochoLand but still needs some re-editing before posting it here.]]></description>
			<content:encoded><![CDATA[This series doesn't have a name yet, but the name would probably be, "The Great Destruction". The story of this series is about a world that has been attacked by The Great Destruction. <br />
The Great Destruction is basically a powerful gas that destroys or changes things it touch. But, The Great Destruction was really just a myth and no one believed it, until one day that changed 3 heroes. <br />
<br />
Its basically a 3 game series with 3 different gameplay. The first game is called "ChochoLand", the second game is called, "Swamp, and last the third game is called "White Shots".<br />
<br />
ChochoLand is a game about a chocolate cube who has to basically fix his home town which he had ruin.<br />
To fix his home town he needs to get different equipment/material from different towns or areas, along the way he will meet up with enemies and allies <br />
<br />
Swamp is a game about a town that has been affected by TGD turning them into trees and plants, but one of the creatures barely got affected and gain a ivy substance power, but wears a hooded outfit to hide his ugly self. He tries to find a cure for his town and for himself before the gas takes over his body turning him into a plant.<br />
But, the more he turns into a plant the more powers he gains.<br />
<br />
White Shots doesn't really have a story yet, but the main character is a bat like creature and he uses a gun to kill zombies that have been revived by TGD.<br />
<br />
-----<br />
Some sprites have already been made for ChochoLand but still needs some re-editing before posting it here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=440</link>
			<pubDate>Fri, 25 Dec 2009 08:22:13 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=440</guid>
			<description><![CDATA[Decided to join another pixel forums, so hello.]]></description>
			<content:encoded><![CDATA[Decided to join another pixel forums, so hello.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PixelxCore will soon be growing...]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=439</link>
			<pubDate>Thu, 24 Dec 2009 12:14:57 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=439</guid>
			<description><![CDATA[...so keep an eye out in the next month or two to see some badass new changes and evolutions to PxC. That's all I'm going to say for now. <img src="http://pixelxcore.net/mybb/images/smilies/wink.png" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
2010 is going to be the year of growth for us!<br />
<br />
With Fate's Mirror in development, and a bunch of ambitious new plans, it's time to start making a name for ourselves and becoming a great source of game development and pixel art!]]></description>
			<content:encoded><![CDATA[...so keep an eye out in the next month or two to see some badass new changes and evolutions to PxC. That's all I'm going to say for now. <img src="http://pixelxcore.net/mybb/images/smilies/wink.png" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
2010 is going to be the year of growth for us!<br />
<br />
With Fate's Mirror in development, and a bunch of ambitious new plans, it's time to start making a name for ourselves and becoming a great source of game development and pixel art!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Playthrough&#93; Toad Strikes Back]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=438</link>
			<pubDate>Sun, 20 Dec 2009 08:34:32 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=438</guid>
			<description><![CDATA[I was bored and I asked to the creator of this fangame if I could make a playthrough of his fangame and here we are.<br />
<br />
You can find a download link of Toad Strikes Back in the first part of the playthrough.<br />
<br />
Here you can play all the videos.<br />
<a href="http://www.youtube.com/view_play_list?p=A9BEF1131D856C9A" target="_blank">[Play All&#93;</a><br />
<br />
If you want to see it separated, Click one of these links.<br />
<br />
<a href="http://www.youtube.com/watch?v=0rIJCJRsDuo" target="_blank">[1&#93;</a> <a href="http://www.youtube.com/watch?v=MVSPn3FGvGs" target="_blank">[2&#93;</a> <a href="http://www.youtube.com/watch?v=BTH18JLCL3A" target="_blank">[3&#93;</a>  <a href="http://www.youtube.com/watch?v=iK9d_EdoAxU" target="_blank">[4&#93;</a> <a href="http://www.youtube.com/watch?v=1Jh7D99jH30" target="_blank">[5&#93;</a> <a href="http://www.youtube.com/watch?v=QL9EMZu5DSs" target="_blank">[6&#93;</a><br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[I was bored and I asked to the creator of this fangame if I could make a playthrough of his fangame and here we are.<br />
<br />
You can find a download link of Toad Strikes Back in the first part of the playthrough.<br />
<br />
Here you can play all the videos.<br />
<a href="http://www.youtube.com/view_play_list?p=A9BEF1131D856C9A" target="_blank">[Play All]</a><br />
<br />
If you want to see it separated, Click one of these links.<br />
<br />
<a href="http://www.youtube.com/watch?v=0rIJCJRsDuo" target="_blank">[1]</a> <a href="http://www.youtube.com/watch?v=MVSPn3FGvGs" target="_blank">[2]</a> <a href="http://www.youtube.com/watch?v=BTH18JLCL3A" target="_blank">[3]</a>  <a href="http://www.youtube.com/watch?v=iK9d_EdoAxU" target="_blank">[4]</a> <a href="http://www.youtube.com/watch?v=1Jh7D99jH30" target="_blank">[5]</a> <a href="http://www.youtube.com/watch?v=QL9EMZu5DSs" target="_blank">[6]</a><br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[IN DEVELOPMENT&#93; [TEAM?&#93; TimeLine]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=437</link>
			<pubDate>Wed, 16 Dec 2009 17:15:26 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=437</guid>
			<description><![CDATA[NGG's Pokemon Project is on hold due to the spriters having real-life issues, so let me present TimeLine.<br />
<br />
If Civilization and Advance Wars had a kid, that kid would be TimeLine. TimeLine is being programmed in XNA for the PC, but if I can get my Xbox fixed in time I'll port it to XBLA for the latest XNA competition.<br />
<br />
For those who haven't played Civ, you play as the leader of a nomadic tribe that has decided to settle down and form a civilization. You can found cities, train units, and conquer other civilizations.<br />
<br />
What I have so far:<br />
Tile-based mapping<br />
Basic character movement<br />
<br />
What I need before first demo:<br />
Finish A* algorithm implementation<br />
Basic combat<br />
<br />
alpha screenshot:<br />
<img src="http://i47.tinypic.com/2n99kzm.jpg" border="0" alt="[Image: 2n99kzm.jpg&#93;" /><br />
<br />
If any spriters want to help make graphics, that'd really be great. There's no way I can sprite everything <img src="http://pixelxcore.net/mybb/images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Happy" title="Happy" />]]></description>
			<content:encoded><![CDATA[NGG's Pokemon Project is on hold due to the spriters having real-life issues, so let me present TimeLine.<br />
<br />
If Civilization and Advance Wars had a kid, that kid would be TimeLine. TimeLine is being programmed in XNA for the PC, but if I can get my Xbox fixed in time I'll port it to XBLA for the latest XNA competition.<br />
<br />
For those who haven't played Civ, you play as the leader of a nomadic tribe that has decided to settle down and form a civilization. You can found cities, train units, and conquer other civilizations.<br />
<br />
What I have so far:<br />
Tile-based mapping<br />
Basic character movement<br />
<br />
What I need before first demo:<br />
Finish A* algorithm implementation<br />
Basic combat<br />
<br />
alpha screenshot:<br />
<img src="http://i47.tinypic.com/2n99kzm.jpg" border="0" alt="[Image: 2n99kzm.jpg]" /><br />
<br />
If any spriters want to help make graphics, that'd really be great. There's no way I can sprite everything <img src="http://pixelxcore.net/mybb/images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Happy" title="Happy" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sprite Dumps]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=436</link>
			<pubDate>Fri, 11 Dec 2009 12:48:12 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=436</guid>
			<description><![CDATA[Trying to get back into spriting, since I quit long ago. I normally do small sprites, but I decided to go for a big sprite this time (still created junk though).<br />
<img src="http://i778.photobucket.com/albums/yy67/OverlordVulcan/Sprites/junksprite.png" border="0" alt="[Image: junksprite.png&#93;" /><br />
<a href="http://overlordvulcan.deviantart.com/art/MSPaint-Junk-146405437" target="_blank">dA link</a><br />
<br />
This one is kind of old, I was trying to make a base for a game I was planning to make in RPG Maker VX.<br />
<img src="http://i778.photobucket.com/albums/yy67/OverlordVulcan/Sprites/Base_Formatted.png" border="0" alt="[Image: Base_Formatted.png&#93;" /><br />
<br />
This is my most recent small sprite.<br />
<img src="http://i778.photobucket.com/albums/yy67/OverlordVulcan/Sprites/Vaan_Pixel.png" border="0" alt="[Image: Vaan_Pixel.png&#93;" /><br />
<a href="http://overlordvulcan.deviantart.com/art/MSPaint-Vaan-142137554" target="_blank">dA link</a><br />
<br />
I probably could use loads of criticism on these. Need to get much better at spriting.]]></description>
			<content:encoded><![CDATA[Trying to get back into spriting, since I quit long ago. I normally do small sprites, but I decided to go for a big sprite this time (still created junk though).<br />
<img src="http://i778.photobucket.com/albums/yy67/OverlordVulcan/Sprites/junksprite.png" border="0" alt="[Image: junksprite.png]" /><br />
<a href="http://overlordvulcan.deviantart.com/art/MSPaint-Junk-146405437" target="_blank">dA link</a><br />
<br />
This one is kind of old, I was trying to make a base for a game I was planning to make in RPG Maker VX.<br />
<img src="http://i778.photobucket.com/albums/yy67/OverlordVulcan/Sprites/Base_Formatted.png" border="0" alt="[Image: Base_Formatted.png]" /><br />
<br />
This is my most recent small sprite.<br />
<img src="http://i778.photobucket.com/albums/yy67/OverlordVulcan/Sprites/Vaan_Pixel.png" border="0" alt="[Image: Vaan_Pixel.png]" /><br />
<a href="http://overlordvulcan.deviantart.com/art/MSPaint-Vaan-142137554" target="_blank">dA link</a><br />
<br />
I probably could use loads of criticism on these. Need to get much better at spriting.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cave Story]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=435</link>
			<pubDate>Fri, 11 Dec 2009 11:37:38 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=435</guid>
			<description><![CDATA[I didn't see a thread about this game, so I decided to make one.<br />
<br />
Cave Story is a free 2D platformer game developed by Daisuke Amaya, otherwise known as Pixel.<br />
<br />
I think there's a WiiWare version (by Nicalis) of it coming out soon with updated graphics and music (I don't have a Wii anyway, so doesn't matter to me).<br />
<br />
The game is originally in Japanese, and has been translated by Aeon Genesis.<br />
<br />
You can get the game from the fansite <a href="http://cavestory.org/downloads_1.php" target="_blank">here</a>.<br />
<br />
They also have various ports. Such as for the PSP, which I'm currently playing.<br />
<br />
Also note that there are three different endings, one of which requires you to do various things in order to access, but definitely worth it. Especially if you wish to test your survival skills in the game.<br />
<br />
Sorry if I sounded like a total windbag about the game. And also trying to be as spoiler-free as possible.]]></description>
			<content:encoded><![CDATA[I didn't see a thread about this game, so I decided to make one.<br />
<br />
Cave Story is a free 2D platformer game developed by Daisuke Amaya, otherwise known as Pixel.<br />
<br />
I think there's a WiiWare version (by Nicalis) of it coming out soon with updated graphics and music (I don't have a Wii anyway, so doesn't matter to me).<br />
<br />
The game is originally in Japanese, and has been translated by Aeon Genesis.<br />
<br />
You can get the game from the fansite <a href="http://cavestory.org/downloads_1.php" target="_blank">here</a>.<br />
<br />
They also have various ports. Such as for the PSP, which I'm currently playing.<br />
<br />
Also note that there are three different endings, one of which requires you to do various things in order to access, but definitely worth it. Especially if you wish to test your survival skills in the game.<br />
<br />
Sorry if I sounded like a total windbag about the game. And also trying to be as spoiler-free as possible.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[IDEA&#93;[FANGAME&#93;[BRACKETS&#93; An Evil Resident]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=434</link>
			<pubDate>Wed, 09 Dec 2009 23:41:26 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=434</guid>
			<description><![CDATA[Resident Evil parody platformer that draws on jokes and memes created throughout the whole series. <br />
Though it wont have a horror atmosphere (obvs) It will have trademark Resident Evil makings - big spooky mansions (but more like castles in SMW) Zambies, Zambie dogs, Tyrants, Wesker, and all of that fun stuff. <br />
<br />
The game will have four to five playable characters, with one secret character I've already decided on. <br />
Gameplay is less Mario, more Castlevania in a more super-deformed artstyle. <br />
Each character in the game has different weapons and is 'color coded' who all play differently, with the current roster being <br />
<br />
Jill Valentine - Leon Kennedy - Rebecca Chambers - Chris Redfield.<br />
(this isn't set in stone, but Jill and Rebecca are) <br />
Corresponding to Blue, Darkblue, Green and Yellow respectively. <br />
<br />
All come with two weapons that can be used completely differently, <br />
and selecting a different character will change certain things about the game. (Rebecca has an herb mixing minigame, Jill picks up Jill Sandwiches) <br />
<br />
Concept sprites: <br />
<br />
<img src="http://img268.imageshack.us/img268/2841/imamemberofstars.png" border="0" alt="[Image: imamemberofstars.png&#93;" /><br />
<br />
most definitely looking for any input on sprites/idea]]></description>
			<content:encoded><![CDATA[Resident Evil parody platformer that draws on jokes and memes created throughout the whole series. <br />
Though it wont have a horror atmosphere (obvs) It will have trademark Resident Evil makings - big spooky mansions (but more like castles in SMW) Zambies, Zambie dogs, Tyrants, Wesker, and all of that fun stuff. <br />
<br />
The game will have four to five playable characters, with one secret character I've already decided on. <br />
Gameplay is less Mario, more Castlevania in a more super-deformed artstyle. <br />
Each character in the game has different weapons and is 'color coded' who all play differently, with the current roster being <br />
<br />
Jill Valentine - Leon Kennedy - Rebecca Chambers - Chris Redfield.<br />
(this isn't set in stone, but Jill and Rebecca are) <br />
Corresponding to Blue, Darkblue, Green and Yellow respectively. <br />
<br />
All come with two weapons that can be used completely differently, <br />
and selecting a different character will change certain things about the game. (Rebecca has an herb mixing minigame, Jill picks up Jill Sandwiches) <br />
<br />
Concept sprites: <br />
<br />
<img src="http://img268.imageshack.us/img268/2841/imamemberofstars.png" border="0" alt="[Image: imamemberofstars.png]" /><br />
<br />
most definitely looking for any input on sprites/idea]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Just arrived]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=433</link>
			<pubDate>Tue, 08 Dec 2009 14:37:23 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=433</guid>
			<description><![CDATA[Though no one *should* know me here.<br />
<br />
Anyways, hi. <img src="http://pixelxcore.net/mybb/images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Happy" title="Happy" />]]></description>
			<content:encoded><![CDATA[Though no one *should* know me here.<br />
<br />
Anyways, hi. <img src="http://pixelxcore.net/mybb/images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Happy" title="Happy" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[IDEA&#93; To be named Run-and-Gun game]]></title>
			<link>http://pixelxcore.net/mybb/showthread.php?tid=432</link>
			<pubDate>Sun, 06 Dec 2009 20:36:47 +0000</pubDate>
			<guid isPermaLink="false">http://pixelxcore.net/mybb/showthread.php?tid=432</guid>
			<description><![CDATA[Silhouette is a great project and all, but I feel as if I should perfect enemy behaviors and boss AIs before I continue serious work on it<br />
<br />
SO IN THE MEANTIME, I decided to work on a little side-project so that I can get used to working on enemies and gunning and things of this nature<br />
<br />
and so this game came to mind<br />
<br />
<img src="http://i193.photobucket.com/albums/z36/oB2KoMario/KingGunSideways.gif" border="0" alt="[Image: KingGunSideways.gif&#93;" /><br />
<br />
essentially, this is going to be a simple run-and-gun game with simple graphics.  The twist?  First off, when you die, you die brutally.  Second, you only get one chance per character you have.<br />
<br />
What does this mean?  Well, if you kill a character in one level, you can't use him/her until you clear the level.  The characters have access to a machine that can resurrect your dead characters, but you can't resurrect anyone until you clear out a level.  The resurrection machine works by taking a character's dead body (or body part(s)) and rebuilds their bodies based on the DNA of the remains.  So it -really- doesn't help if no one makes it back from their missions.<br />
<br />
So how does this gimmick work?  This comes into play when you find your dead teammates.  The missions you are sent on are coincidentally the same missions that previous teammates never returned from, so if you find a dead body lying around in a mission, you can pick it up and then later resurrect that character, allowing you to use them in future missions.<br />
<br />
You begin the game with three available characters.  So that means that you have three lives in the initial missions.  If you find more members, they tack on to your total lives, which means you can potentially have more than twenty lives by the last mission.<br />
<br />
Each character you have also has their own perks, own abilities, and own weapons of choices.  The character I posted (code-named "King" in the game) is well-rounded (ie. normal health, normal damage, etc.) and can drop sentry turrets (sprays across the screen for a few seconds).  Other characters can have different abilities and such (such as higher health, more weapon damage, double-jumping, speed boosts, etc.), so it's just a matter of preference as to who you want to load out first.<br />
<br />
The character order is set before you embark on a mission.  So it's all a matter of preference as to who you want to play as first, and who you want to be at the end of your line (like, the heavy-hitters go into the front and the bullet-sponges go to the back).  Every time you get killed, the next character in-line switches in and continues straight from the nearest check-point.  Just remember that you might have to play as every character in a single level, so don't get used to playing as just one character.<br />
<br />
<br />
<br />
AS FOR THE CHARACTERS THEMSELVES, I PRESENT THIS:<br />
I want the characters in the game to have some meaning.  I don't want to have generic characters coming in and out and they were just random things that pop into my head.  I want to ask YOU GUYS if you want to have a character in this game.  If nobody wants in, then that's alright, and I can probably find some other people to join OR simply make the characters myself.<br />
So if you want in, just post in this topic with a ref or something.<br />
<br />
<br />
<br />
Again, this is only going to be a side project, and I want to use this to practice Gamemaker AI.  Anything you guys think I can improve on before I continue work on it?  :V]]></description>
			<content:encoded><![CDATA[Silhouette is a great project and all, but I feel as if I should perfect enemy behaviors and boss AIs before I continue serious work on it<br />
<br />
SO IN THE MEANTIME, I decided to work on a little side-project so that I can get used to working on enemies and gunning and things of this nature<br />
<br />
and so this game came to mind<br />
<br />
<img src="http://i193.photobucket.com/albums/z36/oB2KoMario/KingGunSideways.gif" border="0" alt="[Image: KingGunSideways.gif]" /><br />
<br />
essentially, this is going to be a simple run-and-gun game with simple graphics.  The twist?  First off, when you die, you die brutally.  Second, you only get one chance per character you have.<br />
<br />
What does this mean?  Well, if you kill a character in one level, you can't use him/her until you clear the level.  The characters have access to a machine that can resurrect your dead characters, but you can't resurrect anyone until you clear out a level.  The resurrection machine works by taking a character's dead body (or body part(s)) and rebuilds their bodies based on the DNA of the remains.  So it -really- doesn't help if no one makes it back from their missions.<br />
<br />
So how does this gimmick work?  This comes into play when you find your dead teammates.  The missions you are sent on are coincidentally the same missions that previous teammates never returned from, so if you find a dead body lying around in a mission, you can pick it up and then later resurrect that character, allowing you to use them in future missions.<br />
<br />
You begin the game with three available characters.  So that means that you have three lives in the initial missions.  If you find more members, they tack on to your total lives, which means you can potentially have more than twenty lives by the last mission.<br />
<br />
Each character you have also has their own perks, own abilities, and own weapons of choices.  The character I posted (code-named "King" in the game) is well-rounded (ie. normal health, normal damage, etc.) and can drop sentry turrets (sprays across the screen for a few seconds).  Other characters can have different abilities and such (such as higher health, more weapon damage, double-jumping, speed boosts, etc.), so it's just a matter of preference as to who you want to load out first.<br />
<br />
The character order is set before you embark on a mission.  So it's all a matter of preference as to who you want to play as first, and who you want to be at the end of your line (like, the heavy-hitters go into the front and the bullet-sponges go to the back).  Every time you get killed, the next character in-line switches in and continues straight from the nearest check-point.  Just remember that you might have to play as every character in a single level, so don't get used to playing as just one character.<br />
<br />
<br />
<br />
AS FOR THE CHARACTERS THEMSELVES, I PRESENT THIS:<br />
I want the characters in the game to have some meaning.  I don't want to have generic characters coming in and out and they were just random things that pop into my head.  I want to ask YOU GUYS if you want to have a character in this game.  If nobody wants in, then that's alright, and I can probably find some other people to join OR simply make the characters myself.<br />
So if you want in, just post in this topic with a ref or something.<br />
<br />
<br />
<br />
Again, this is only going to be a side project, and I want to use this to practice Gamemaker AI.  Anything you guys think I can improve on before I continue work on it?  :V]]></content:encoded>
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