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FrozenCore XNA-classlibrary
08-29-2009, 02:59 PM (This post was last modified: 12-14-2009 07:38 AM by FrozenWolf.)
Post: #1
FrozenCore XNA-classlibrary
Game or Engine? - Classlibrary actually

Name of Game/Engine - FrozenCore

Made In- XNA

Contributors - Just me, for now

Date of Completion - 29/08 09
Last updated - 14/12 09

Version - 1.0.3

Description - As stated above it's a classlibrary, containing some simple classes for creating (2d-)games with XNA. I sorta made it, so that I would have some code to start from, when I start on my next project. Anyway, I thought someone else might find it interesting.
Anyway it contains classes for things like sprites, camera, keyboardinput and, most importantly probably, collision detection (both simple and precise)
I'm coding this parallel with my current project (Cyber Suits), so I don't expect this to be the final version. I might also update with some more comments to the code and some documentation explaining how to use the classlibrary would be nice too.

File Size - Source: 408 KB / Guide: 7,87 MB

Included - Source / Guide

Any Known Bugs? - No
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08-29-2009, 06:42 PM
Post: #2
RE: FrozenCore XNA-classlibrary
Your file is now hosted! Thanks for your submission! Big Grin

- Tyvon J. Thomas, head administrator of PixelxCore
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08-31-2009, 02:43 AM
Post: #3
RE: FrozenCore XNA-classlibrary
This owns i plan on using it.
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09-06-2009, 02:05 AM
Post: #4
RE: FrozenCore XNA-classlibrary
Hot damn, another XNA guy.
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10-25-2009, 03:16 PM
Post: #5
RE: FrozenCore XNA-classlibrary
I've uploaded a guide that can hopefully help explain how to use FrozenCore. Included a code example in the zip as well (even though most of the code is quoted in the guide).

And I updated FrozenCore. Nothing important, just realised I had created a windows-game-only type dll. Changing it into a xbox-only or zune-only dll is only a couple of clicks away, but I figured I might as well change it into a "regular" dll, which should work across all systems.
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10-25-2009, 04:26 PM
Post: #6
RE: FrozenCore XNA-classlibrary
Very nice. I'll be uploading this later tonight as well. Thanks a bunch!

- Tyvon J. Thomas, head administrator of PixelxCore
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10-30-2009, 02:35 PM
Post: #7
RE: FrozenCore XNA-classlibrary
Updated FrozenCore again, with something a little more important this time.
Discovered that my collision detector didn't consider mirrored images. It does now. Yay!
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10-30-2009, 06:42 PM
Post: #8
RE: FrozenCore XNA-classlibrary
Me love you long time. I'll update it later tonight.

- Tyvon J. Thomas, head administrator of PixelxCore
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12-14-2009, 07:55 AM
Post: #9
RE: FrozenCore XNA-classlibrary
New update.
Updated the collision detector and I'm pretty sure it works properly now
Also added some new classes: A new (and somewhat more advanced) KeyboardInput and a GamepadInput for Xbox360 controllers.
Also updated the guide to explain these.
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12-14-2009, 10:39 AM
Post: #10
RE: FrozenCore XNA-classlibrary
It's up! Happy

- Tyvon J. Thomas, head administrator of PixelxCore
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